Anzahl der Beiträge : 1008 Anmeldedatum : 11.07.10 Alter : 28
Thema: Re: Imperial Commando Di Aug 02, 2011 4:00 am
hmm...the problem is that we cant change the mesh of the clone troopers. can you?
as an ase model this nanosuit is useless
XtaZe Lance Corporal Gold
Anzahl der Beiträge : 60 Anmeldedatum : 31.07.11 Alter : 30
Thema: Re: Imperial Commando Di Aug 02, 2011 7:11 am
Mmh...well not really . If you cut every part (head, hands, etc...) and if you add them has an accessory it can work but I already made a test and it really sucks with some models but it works a bit with some others ^^.
I found a what to export the mesh as .t3d ( as a brush) to import it in Sketchup. After this you can export it as .ase but because it's a brush the model will have no real texture so it sucks because you can't apply any textures.
You can convert it into .obj but there is no .mdl files with it and it's the same problem.
And finally you can import it as .psk but when i try to view it, my Unreal crashes.
I know there is a way, and i think Carbonite modders or Vi know it Maybe with the UEViewer but i never tried it.
Edit: I found maybe something: Umodel.
h t t p : / / w w w .g i l d o r .o r g / e n / p r o j e c t s / u m o d e l (can't post link so just put a space between every letters)
Edit: I tested it but i only can view the meshes, can't export them. I really didn't understand how to do :/
Six 2nd Lieutenant
Anzahl der Beiträge : 292 Anmeldedatum : 25.09.10
Thema: Re: Imperial Commando Di Aug 02, 2011 9:08 am
yeah its the UEViewer but it wont help you. we were able to bring the psk's into 3dsmax but whenever we tried to export it we could not import the resulting psk. was only useful for animations. sketchups does not support uv-maps so that won't help you. i'm sure we could find another way to convert the models to ase's but that would not really make sense, eh? you could not animate it.
however, you could try to rig the model in blender but it's way too much work in my opinion. and even then it'd probably crash.
XtaZe Lance Corporal Gold
Anzahl der Beiträge : 60 Anmeldedatum : 31.07.11 Alter : 30
Thema: Re: Imperial Commando Di Aug 02, 2011 9:39 am
And does it work for static meshes?
For example, I will delete only the helmet of the dead clone to add for example a new head. How can I do? Because when i tried to export it with the console it always says that umodel isn't a command or something like that. So what have it to write in the console to export it ? :/
Xenyx Lance Corporal Gold
Anzahl der Beiträge : 59 Anmeldedatum : 03.07.11
Thema: http://rcmodacc.fare-forum.net/post?t=194&mode=reply Di Aug 02, 2011 12:24 pm
ich hat grad langeweile und hab ein Schwert gemacht ;D Ich könnte auch neue Waffen machen wenn ihr wollt? Sagt mir einfach was ihr braucht ich mach es von Gebäude bis zu Klonen. ;D https://2img.net/r/ihimg/photo/my-images/59/bustersword.jpg/
Sev07 Master Sergeant
Anzahl der Beiträge : 212 Anmeldedatum : 17.10.10
Thema: Re: Imperial Commando Di Aug 02, 2011 12:38 pm
machst du nen mando? vllt auch des jetpack: Mitrinomon Z-6 auf der seite: http://jedipedia.de/wiki/Jetpack
ja vllt nen neuen raketenwerfer natürlich brauchen wir auch sturmis ne neue z6 vllt nen jedi?! mit lichtschwert darth vader oder nen imperialen anführer? für die missions übermittlung ein paar auserirdische bars (plus das drin) runtergekommene gebäude für die unteren ebenen paar leichen und müllhaufen sicherheitsdroiden andere waffen mit andren laser farben sternenzerstören: http://jedipedia.de/wiki/Imperium-Klasse_Sternzerstörer ähm ja das wärs eig was wir bräuchten? ach ne tie-fighter^^
mfg sev
XtaZe Lance Corporal Gold
Anzahl der Beiträge : 60 Anmeldedatum : 31.07.11 Alter : 30
Thema: Re: Imperial Commando Di Aug 02, 2011 1:11 pm
Sev there is no need to create new meshes. There is already all you mention in Jedi Knight or Battlefront. Only need to convert it
Sev07 Master Sergeant
Anzahl der Beiträge : 212 Anmeldedatum : 17.10.10
Thema: Re: Imperial Commando Di Aug 02, 2011 1:15 pm
i dont now where i can find it would i know where i can find that i would do it
Xenyx Lance Corporal Gold
Anzahl der Beiträge : 59 Anmeldedatum : 03.07.11
Thema: Re: Imperial Commando Di Aug 02, 2011 1:28 pm
Was soll ich davon jetzt machen es ist ein wenig viel und wenn ich das alles machen soll dauert das Monate und son Mando ist super schwer weil ich keine Concepts Arts dafür hab.
Sev07 Master Sergeant
Anzahl der Beiträge : 212 Anmeldedatum : 17.10.10
Thema: Re: Imperial Commando Di Aug 02, 2011 1:43 pm
das was du halt hinbekommst
XtaZe Lance Corporal Gold
Anzahl der Beiträge : 60 Anmeldedatum : 31.07.11 Alter : 30
Thema: Re: Imperial Commando Di Aug 02, 2011 1:47 pm
You can find them on gametoast or gamefront Just have to search
ht tp ://i m g8 3 9.im a g esh ac k.u s/i mg83 9/76 23/b laz e2.j pg
htt p: //i mg 8 08 .i m age s hac k.u s/im g8 08/6 63 6/bla ze tro ope r. j p g
Information: A normal clone Trooper is 1,85m so this one is 1,80 i think.
Or if i find a good Sketchup model, do you think you can recreate it?
PS:Why can't i post link ? O_o It always make me doing strange things with the link ...
Sev07 Master Sergeant
Anzahl der Beiträge : 212 Anmeldedatum : 17.10.10
Thema: Re: Imperial Commando Di Aug 02, 2011 2:52 pm
i could make voices for clones and peoples ive got an programm to record
XtaZe Lance Corporal Gold
Anzahl der Beiträge : 60 Anmeldedatum : 31.07.11 Alter : 30
Thema: Re: Imperial Commando Di Aug 02, 2011 3:30 pm
And can you add effect so it sound like a helmet?
PS: I'm particularly good for trando voices xD
Sev07 Master Sergeant
Anzahl der Beiträge : 212 Anmeldedatum : 17.10.10
Thema: Re: Imperial Commando Di Aug 02, 2011 3:43 pm
hmm i looked for an tutorial at youtube but i cant find one i can just do hiss (?) but that sounds bad and i downloaded audacity today so im a beginner if somewone found a tutorial please tell it me
i can do a noise like an komlink
Xenyx Lance Corporal Gold
Anzahl der Beiträge : 59 Anmeldedatum : 03.07.11
Thema: Re: Imperial Commando Di Aug 02, 2011 4:14 pm
nice founds with this picturs i can make helmet etc. ;D But send me the links pls in a pm ^^
XtaZe Lance Corporal Gold
Anzahl der Beiträge : 60 Anmeldedatum : 31.07.11 Alter : 30
Thema: Re: Imperial Commando Mi Aug 03, 2011 11:11 am
Otherwise, i have some Bf 2142 models from the First Strike mod. But it's in .bundledmesh and in .con so I can't import them in Blender or Softimage. You can import them in 3ds max i think but it doesn't work for me :/ Anyone will test to import them?
Sev07 Master Sergeant
Anzahl der Beiträge : 212 Anmeldedatum : 17.10.10
Thema: Re: Imperial Commando Mi Aug 03, 2011 1:01 pm
i could make droid or computervoices too
i could make the voice of Darth Vader but ehh in which language will the mod be?
XtaZe Lance Corporal Gold
Anzahl der Beiträge : 60 Anmeldedatum : 31.07.11 Alter : 30
Thema: Re: Imperial Commando Mi Aug 03, 2011 2:19 pm
Mmh... In german or english I think. Btw, if i send you french voices and a model of voices can you adapt the voice so they looks similar. For exemple, if i sent you my normal voice and then I sent you a sentence from a mandalorian for example. Can you make my voice to looks like the mandalorian?
Or if i sent you my normal voice can you change it into a droid voice? If you can, it would be awesome
Xenyx Lance Corporal Gold
Anzahl der Beiträge : 59 Anmeldedatum : 03.07.11
Thema: Re: Imperial Commando Mi Aug 03, 2011 2:24 pm
i can try it to import in 3dsmax send me the link
Sev07 Master Sergeant
Anzahl der Beiträge : 212 Anmeldedatum : 17.10.10
Thema: Re: Imperial Commando Mi Aug 03, 2011 2:32 pm
i can make youtr voice to an droid voice but i dont know who i can change your voice to an other voice but i can trie it if you send me both
Delta RC-2235 1st General
Anzahl der Beiträge : 1008 Anmeldedatum : 11.07.10 Alter : 28
Thema: Re: Imperial Commando Mi Aug 03, 2011 2:52 pm
i can speak clonetroopers for you! i got my own way to make the intrerferences.
XtaZe Lance Corporal Gold
Anzahl der Beiträge : 60 Anmeldedatum : 31.07.11 Alter : 30
Thema: Re: Imperial Commando Mi Aug 03, 2011 3:22 pm
So i'll will ask my clan for the voices and then i'll send it to you so you can modify them
Btw; here is the link for first strike: http ://ww w.m oddb. com/mo ds/first-st rike/downl oads/first-strike-15-fu ll-installer
Install it on your desktop and then in the first strike data there is a data called objects with some .zip files. In these files you will find all the meshes you can use